LUDO ROYALE
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Terms and Conditions

Last updated: August 2026

Welcome to Ludo Royale ("the Game," "we," "our"). These Terms and Conditions ("Terms") govern your access to and use of the Game. By opening or playing the Game, you agree to these Terms. If you don't agree, please don't use the Game.

This is a free, browser-based, single-page project with no user accounts and no backend server - these Terms are written to match that reality rather than being a generic template.

1. What the Game Is

Ludo Royale is a client-side board game that runs entirely inside your web browser. It has no account system, no multiplayer server, and no purchases. All game state (statistics, settings, and your current match) is stored locally in your browser using localStorage - see the Privacy Policy tab for details.

2. License to Use

You're welcome to play the Game for personal, non-commercial enjoyment, free of charge. The Game's source code is provided as-is for personal and educational use. Full license terms - including the disclaimer of warranties and limitation of liability that govern any use of this software - are in the project's LICENSE file. If you'd like to reuse, redistribute, or build on the code beyond personal/educational use, please reach out first - see Contact below.

The Game uses the following third-party, openly-licensed resources, each under their own respective licenses: Tailwind CSS, Anime.js, Font Awesome, and Google Fonts. We don't claim ownership of these third-party libraries.

3. Acceptable Use

  • Don't attempt to disrupt, reverse-engineer for malicious purposes, or attack the Game or the services it depends on.
  • Don't use any automated system to scrape, spam, or abuse the Game beyond normal, individual play.
  • Don't use the Game for any unlawful purpose.

4. No Accounts, No User-Submitted Content

The Game does not collect a username, email address, or any other personal information, and does not accept file uploads or public user-submitted content. Player names you type during Match Setup are stored only in your own browser and are never transmitted anywhere.

5. Third-Party Services

Loading the Game fetches resources from third-party CDNs (Google Fonts, cdnjs, Tailwind CSS CDN). Your use of those resources is subject to each provider's own terms and privacy practices, which we don't control.

6. Disclaimer of Warranties

The Game is provided "as is" and "as available," without warranties of any kind, express or implied, including merchantability, fitness for a particular purpose, or non-infringement. We don't guarantee the Game will be uninterrupted, error-free, or compatible with every browser or device.

7. Limitation of Liability

To the fullest extent permitted by law, we are not liable for any indirect, incidental, or consequential damages arising from your use of, or inability to use, the Game - including loss of locally-stored match data or statistics.

8. Changes to the Game or These Terms

We may update the Game or these Terms at any time. Continued use after changes are published constitutes acceptance of the updated Terms.

9. Governing Law

These Terms are governed by the laws of Pakistan, without regard to conflict-of-law principles, unless otherwise required by the law of your jurisdiction.

10. Contact

Questions about these Terms? Reach out to iubaidahmad303@gmail.com.

Privacy Policy

Last updated: August 2026

This Privacy Policy explains what happens to your data when you play Ludo Royale. The short version: there's no server, no account, and nothing about your play is ever sent anywhere. Here's the full picture.

1. We Don't Collect Anything

Ludo Royale has no backend server, no database, and no analytics. We have no way to see how you play, who you are, or anything else about your session - because nothing you do in the Game is ever transmitted to us or anyone else. The Game does not create accounts, use cookies, use analytics or tracking, show ads, or transmit your gameplay, statistics, or player names anywhere.

2. What's Stored, and Where

The Game uses your browser's built-in localStorage - data that lives entirely on your own device and is never sent over the network - to remember three things between visits:

Stored data What it contains Why
Settings Sound / animations on-off Remember your preferences
Statistics Games played, wins, losses, best times Power the Statistics screen
Saved match Board state, whose turn it is, elapsed time Power "Resume Match"

Player names typed in Match Setup are part of that saved match data - stored locally, never transmitted, and easy to clear at any time via Settings, or by clearing your browser's site data for this page.

3. Third-Party Content Delivery Networks

To render fonts, icons, and animations, the Game loads resources from Google Fonts, cdnjs.cloudflare.com (Font Awesome, Anime.js), and cdn.tailwindcss.com. Loading any resource involves your browser making a standard HTTP request, which can expose ordinary technical information (like your IP address) to that provider, per their own privacy policies. We don't send them anything about you beyond what your browser sends automatically when fetching a font or script file.

4. Children's Privacy

The Game is generally suitable for players of any age and, since it collects no personal information from anyone, imposes no age restriction.

5. Data Security

Because everything is stored locally in your own browser, the security of that data is governed by your own device and browser's security, same as any other website's local storage.

6. Your Choices

  • Clear selectively via Settings → Reset Statistics / Clear Saved Match, in-game.
  • Clear entirely via your browser's "Clear browsing data" for this site.
  • Prevent it entirely with private/incognito browsing (statistics and resume won't work in that mode).

7. Changes to This Policy

If this policy changes, we'll update the "Last updated" date above.

8. Contact

Questions about this Privacy Policy? Reach out to iubaidahmad303@gmail.com.

© 2026 Ubaid Ahmad · Ludo Royale